
Is a Virtual Bank Robbery a Real-World Crime?
Date: January 01, 2008Source: Computer Crime Research Center
At present, however, a virtual bank robbery would not qualify as a real bank robbery under the relevant federal law. Under this statute, a bank is defined as any member bank of the Federal Reserve System, or any other banking association, trust company, or savings bank operating under the laws of the United States. Second Life's bank would not qualify. Unlike online banks (or online operations or branches of real-world banks), virtual banks within a game are not banks for the purposes of US law. They are not licensed, supervised, or regulated by any banking regulator.
However, due to the hacking and theft that was involved, the Computer Fraud and Abuse Act may apply, for it includes a prohibition against knowingly, and with intent to defraud, accessing a protected computer, without authorization and by means of such conduct, furthering the intended fraud and obtaining anything of value. Hacking is accessing a protected computer, and as noted above, Linden dollars have value.
In sum, then, under federal law as it currently stands, what happened on Second Life may be categorized and punished as computer crime, but not also bank robbery.

